CVE-2026-86202

mediumpriority · track · 17EPSS 0.004 · 29 %ileUS
grimoire priorityP3 · Track
Exploitable?
—
no known exploitation
Likely / severe?
0.35% (29th) EPSS
CVSS 4.3 · medium
Is it mine?
1 products
Check your exposure
Who says so?
1 sources
osv

EPSS · scored 2026-10-27

PocketMine-MP versions before 5.39.2 contain a network amplification vulnerability in ActorEventPacket handling that allows clients to trigger consuming animations for all visible players. Attackers can send crafted ActorEventPacket messages to spam animation events to other clients and waste server CPU and memory resources.

01

cvss

Technical severity, 0–10. One row per scoring source.

5.3
010

base score 0–10 · higher = more severe · hover a vector to decode⚠ sources disagree · low–medium · 1.3–5.3

v3.14.3mediumCVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:L/A:Nprimary · disclosure@vulncheck.comexploitability 2.8 · impact 1.4
v3.14.3mediumCVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:L/A:Nsecondary · OSV
v4.05.3mediumCVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:Xsecondary · disclosure@vulncheck.com
v4.01.3lowCVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:U/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:Xsecondary · CVSS-BT (t0sche)
02

ssvc

A stakeholder decision — act, attend, or track — from exploitation and impact.

Trackcoordinatorcisa_ssvcUS
03

weaknesses

The CWE weakness classes this flaw belongs to.

04

affected products (1)

Products and version ranges known to be affected.

05

advisories (1)

Vendor and ecosystem advisories describing this.

  • GHSA-7hmv-4j2j-pp6fPocketMine-MP: Network amplification vulnerability with `ActorEventPacket`2026-04-06ghsa · osvUS

    ### Impact The server handles `ActorEventPacket` to trigger consuming animations from vanilla clients when they eat food or drink potions. This can be abused to make the server spam other clients, and to waste server CPU and memory. For every `ActorEventPacket` sent by the client, an animation event will be sent to every other player the attacker is visible to. This is similar to various other vulnerabilities which were fixed in the network overhaul of PM4 (e.g. `AnimatePacket` and `LevelSoundEventPacket`), but somehow this one slipped through the net. ### Patches The problem was addressed in aeea1150a772a005b92bd418366f1b7cf1a91ab5 by changing the mechanism for consuming animations to be fully controlled by the server. `ActorEventPacket` from the client is now discarded. ### Workarounds A plugin could use `DataPacketDecodeEvent` to rate-limit `ActorEventPacket` to prevent the attack.

06

sources

Which sources assert this record, and when.

published 2026-09-09modified 2026-10-08
07

references (3) nvd

External citations — patches, advisories, analysis.

scry

Attackers weaponise vulnerabilities like this against internet-exposed services. See what is exposed on your perimeter with a free passive scan.

Free scan