CVE-2022-51017

highpriority · track · 30EPSS 0.006 · 50 %ileUS
grimoire priorityP2 · Scheduled
Exploitable?
—
no known exploitation
Likely / severe?
0.63% (50th) EPSS
CVSS 7.5 · high
Is it mine?
2 products
Check your exposure
Who says so?
1 sources
osv

EPSS · scored 2026-10-26

PocketMine-MP versions before 3.26.5 and 4.0.5 fail to validate the length of skin data fields submitted by players, allowing uncapped values to exceed the 32767 byte TAG_String limit. Attackers can submit oversized skin data fields like skinID or geometryName to trigger exceptions during NBT data serialization, causing server crashes.

01

cvss

Technical severity, 0–10. One row per scoring source.

8.7
010

base score 0–10 · higher = more severe · hover a vector to decode⚠ sources disagree · medium–high · 6.6–8.7

v3.17.5highCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:Hprimary · disclosure@vulncheck.comexploitability 3.9 · impact 3.6
v3.17.5highCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:Hsecondary · OSV
v4.08.7highCVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:Xsecondary · disclosure@vulncheck.com
v4.06.6mediumCVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:U/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:Xsecondary · CVSS-BT (t0sche)
02

ssvc

A stakeholder decision — act, attend, or track — from exploitation and impact.

Exploitation: none · Automatable: yes · Technical Impact: partialcoordinatorcisa_ssvcUS
03

weaknesses

The CWE weakness classes this flaw belongs to.

04

affected products (2)

Products and version ranges known to be affected.

05

advisories (1)

Vendor and ecosystem advisories describing this.

  • GHSA-c6fg-99pr-25m9Uncapped length of skin data fields submitted by players2022-01-06ghsa · osvUS

    ### Impact Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave. This is problematic due to the 32767 byte limit on `TAG_String`s. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash. Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB. ### Patches PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601 ### Workarounds A plugin may check player skins during `PlayerLoginEvent` and `PlayerSkinChangeEvent` and ensure that the offending fields are not larger than 32767 bytes. ### For more information If you have any questions or comments about this advisory: * Email us at [team@pmmp.io](mailto:team@pmmp.io)

06

sources

Which sources assert this record, and when.

published 2026-09-07modified 2026-10-08
07

references (4) nvd

External citations — patches, advisories, analysis.

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